tempest@fedora
bash
tempest@fedora:~$neofetch --short
tempest@fedora:~$whoami

Game & Software Engineer | Unity3D Generalist @ Manerai Inc. | Doctoral Researcher

Location: Saskatoon, Saskatchewan, Canada

tempest@fedora:~$profile --detailed

I have been developing software for about 6 years, 5 of which are dedicated to game development. My most successful commercial project is Taxi Driver VR ↗ on the Meta Store. Currently, I am also conducting doctoral academic research in Human-Computer Interaction (HCI) with a focus on Extended Reality (XR) at the University of Saskatchewan.

Specialization: Games, Software, Systems
Target Platforms: Android iOS PC VR / XR / AR
Spoken Languages: English (Full Professional) • Russian (Native) • Azerbaijani (Native)
tempest@fedora:~$stack
Lang: C#, Python, C++, C, JavaScript, SQL, HLSL/GLSL
Engine: Unity (2D/3D/VR), PlayCanvas, GoldSrc
Backend: FastAPI, Flask, AWS, Docker, REST, GraphQL, WebSocket, Socket.IO
Game Tools: UniTask, Addressables, Zenject, VContainer, DOTween, Photon (PUN / Quantum), PlayFab
Workflows: Git, Figma UI integration, LiveOps, Performance Profiling, Memory Optimization
tempest@fedora:~$cat /var/log/experience.log
> Doctoral Researcher & Teaching Assistant @ University of Saskatchewan
Sep 2026 — Present • Saskatoon, Canada
  • Leading research in Human-Computer Interaction (HCI) targeting Extended Reality (XR) interactions.
  • Assisting courses in Computer Science and mentoring undergraduate/graduate students.
> Unity3D Generalist @ Manerai Inc.
Dec 2024 — Present • Los Angeles, CA (Remote)

TAXI DRIVER VR ↗ (Meta Store — Commercial Release):

  • Implemented core gameplay mechanics, player vehicle physics, and core systems.
  • Built and polished immersive VR interactions and responsive motion controller feedback.
  • Executed deep performance profiling and memory optimizations for stable VR framerates.
  • Engineered dynamic in-game world behaviors, traffic simulation, and player reward loops.
  • Supported the project across all milestones from early prototype to store release & LiveOps.
> Game Developer @ Dynamic Box Studio
Jan 2022 — Dec 2024 (3 yrs) • Baku, Azerbaijan
  • Developed full-lifecycle game titles in Unity Engine across multiple genres.
  • Implemented Event Management, robust Save systems, and UI integration directly from Figma designs.
  • Integrated Monetization & Analytics (In-App Purchases, Ad Networks, telemetry).
  • Architected networking modules (REST, GraphQL, WebSocket) and microservices (FastAPI, Flask, Socket.IO).
  • Built multiplayer experiences with Photon Unity Networking (PUN) and explored Photon Quantum.
  • Engineered web game experiences with PlayCanvas (JavaScript).
> Unity Developer (Rapid Prototyping) @ Freelance / Self-Employed
Apr 2024 — Nov 2024 (8 mos)
  • Shipped 10+ rapid game prototypes in casual/hypercasual genres.
  • Delivered complete playable iterations within roughly 1-week turnarounds per project.
> Research Assistant @ Digital Research Lab (BP Azerbaijan Project)
Sep 2021 — Feb 2022 (6 mos) • Baku, Azerbaijan
  • Contributed to the Ensemble Toolkit for HPC (High-Performance Computing) project for BP Azerbaijan.
  • Automated and standardized ensemble simulation model workflows using Plynx, React, and Python.
> Unity Game Developer Apprentice @ Sənaye və İnnovasiyalar Bakı DTXM
Aug 2021 — Dec 2021 (5 mos)
  • Completed intensive apprenticeship program by DynamicBox covering Game Design & Architecture fundamentals.
  • Presented 3 projects at "Ninja Game Dev" showcase.
tempest@fedora:~$portfolio

PORTFOLIO & SHIPPED PROJECTS • Ismayil Mammadov (7empest)

Extracted from projects archive • Type any project command for a dedicated breakdown

COMMERCIAL HIT Meta Quest 2/3/3s/Pro • VR

Taxi Driver VR ↗

VR Sandbox Simulation • Meta Quest Store ↗
#1 Top Paid Release #10 Meta Top Selling ~10,000 DAU Meta Top-Rated & Top-Seller #1 Trending Meta App Lab

Joined this project at the prototype stage when it was rough shapes testing basic physics. Iterated heavily on player comfort, steering feel, turn sensitivity, acceleration, and braking curves to achieve natural, zero-motion-sickness driving in VR. Engineered route guidance, passenger interaction loops, and built the living city with dynamic traffic simulation and environmental audio via Wwise.

  • Comfort & Handling: Fine-tuned vehicle suspension, steering resistance, and motion responsiveness.
  • Immersion: Tactile hand interactions, route GPS, and passenger dialogue without breaking VR immersion.
  • Optimization: Deep GPU/CPU performance profiling, memory budget management, and stable FPS on Meta Quest hardware.
  • Commercial Milestone: Achieved #1 in Top Paid Releases on queststoredb.com at day 20, earned official Meta Top Seller badges, and sustained ~10,000 DAU.
Unity (XR) C# HurricaneVR Meta Quest SDK OpenXR PuppetMaster Wwise VR Profiling
NDA PROJECT Unity WebGL • Strategy • NFT

Bold Badgers Galaxy

Turn-Based Strategy • Phantom Wallet • Real-time Multiplayer Chat

A WebGL turn-based strategy game where players authenticate with Phantom Wallet and hold at least one Bold Badgers NFT to play. Acted as sole UI architect and developed the core combat simulation engine.

  • Custom UI Architecture: Sole engineer responsible for all UI development, data binding, and optimization. Replaced third-party packages with custom high-speed UGUI elements leveraging UnityEngine.EventSystems (IPointerEventHandler, etc.).
  • Custom GraphQL Constructor: Developed an in-engine GraphQL query constructor tailored for efficient Unity WebGL networking.
  • Web3 Authentication & Live Chat: Integrated Unity browser scripting with Moralis API for Phantom Wallet login, and utilized WebSocket protocol for real-time notifications and in-game chat.
  • Advanced Combat System: Built a pure .NET combat engine covering Lane System, Reserve System, Strategy Cards, Excessive Damage Handling, and Accuracy Reduction; deployed via ASP.NET Core WebAPI on AWS AppRunner.
Unity (WebGL) C# ASP.NET Core WebAPI WebSocket GraphQL Moralis Phantom Wallet AWS AppRunner
NDA PROJECT Android & iOS • AI Voice & LLM

Charspeak

AI Voice & LLM Roleplay Simulator (Code Name)

Full-stack interactive roleplay simulation where users converse with a 3D animated character in real-time. Designed both the mobile Unity client and implemented the complete containerized Python cloud backend.

  • Client Features: Implemented character customization, 3D model importing, animations, dynamic camera framing, save management, and client-side network integration with MVVC UI architecture.
  • Backend Microservices: Docker Compose application with 4 services: FastAPI HTTP server, Redis broker/backend, Flower task monitoring, and Celery task workers.
  • GPU AI Audio Pipeline: Nvidia CUDA GPU worker integrating Llama LLM, StyleTTS2 text-to-speech, and RVC (Retrieval-based Voice Conversion) for lifelike expressive character voice synthesis.
  • AWS Deployment: Deployed to AWS Elastic Beanstalk with auto-scaling and load balancing, featuring a secondary CPU-only tier for free users.
Unity (Android/iOS) C# Python FastAPI Celery Redis StyleTTS2 RVC Llama LLM Docker AWS Beanstalk
MULTIPLAYER / NDA PC • Competitive PvE

Madness Afloat

Competitive PvE • Photon Quantum Deterministic Engine

Fast-paced competitive multiplayer action title featuring naval and character combat. Engineered deterministic netcode mechanics within Photon Quantum's high-performance rollback simulation framework.

  • Movement Netcode: Developed ship maneuvering and player movement with 100% deterministic simulation and prediction.
  • Shooting System: Deterministic projectile trajectories, firing ballistics, and hit registration.
  • Harpoon System: Dynamic tether physics and harpoon vessel grappling.
  • Anchor System: Realistic nautical inertia braking, anchor drop physics, and vessel pivots.
Unity C# Photon Quantum Deterministic Physics Multiplayer Netcode
10+ SHIPPED TITLES Apple App Store • iOS

Freelance Casual Games

10+ 2D Casual Titles • Solo Ground-Zero Development

Long-term solo freelance developer for a regular client, creating and shipping over 10 2D casual mobile titles from Figma specs directly to the Apple App Store with rapid turnarounds.

  • Full Lifecycle: Took projects from ground zero through Figma UI integration, 2D physics tuning, and App Store publication.
  • Reusable Core Architecture: Built Statistics System, Shop System, Achievement System (with custom mission logic), Save System, and AI System into every title.
  • Monetization: Implemented In-App Purchases (IAP) and mobile ad network mediation.
Unity (iOS) C# Unity 2D Physics MVP Pattern Apple App Store IAP & Ads
NDA PROJECT Android & iOS • Utility

Water Transfer Calculator

Engineering Utility Application (Code Name)

Cross-platform mobile calculation application created for professional water engineers, featuring cloud user profiles, multi-language support, and recurring subscription billing.

  • Localization Support: Integrated Unity's Localization package for international engineering standards and units.
  • In-App Subscriptions: Implemented recurring billing tiers across Google Play and Apple App Store.
  • MVVC Data Binding: Clean reactive UI data binding for complex hydraulic formulas.
  • PlayFab Backend: Authorization, player authentication, cloud save profiles, and custom user data management.
Unity (Android/iOS) C# PlayFab MVVC Pattern Unity Localization Google Play Billing App Store IAP
tempest@fedora:~$cat ~/academic/degrees_and_certs.json

[ ACADEMIC DEGREES ]

Doctor of Philosophy (Ph.D.) in Computer Science
University of Saskatchewan • (2026 — 2030)
Focus: Human-Computer Interaction (HCI) & Extended Reality (XR)
Master of Science (M.Sc.) in Computer Science
Azerbaijan Technical University • (2024 — 2026)
Bachelor of Engineering (B.Eng.) in Computer Engineering
Azerbaijan Technical University • (2020 — 2024)

[ CERTIFICATIONS ]

  • ✓ CS50's Introduction to Game Development — Harvard / edX
  • ✓ CS50's Introduction to Computer Science — Harvard / edX
  • ✓ Theoretical and Practical Understanding of C#
  • ✓ C# (Basic) Certification
tempest@fedora:~$favorites
► Half-Life | ► Counter-Strike | ► Batman: Arkham
tempest@fedora:~$./contact.sh

Let's connect! Reach out for game engineering, XR research, consulting, or technical collaborations:

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